Creates and initializes the VectorImage.
VectorImage ( void );
The default constructor. Makes an empty VectorImage.
VectorImage ( GSHandle image2DHdl, VectorImageOwnershipControl control = VectorImage_CopyInput );
- The raw binary form of a VectorImage as the source of the internal data.
The ownership control.
VectorImage_CopyInput Makes a deep copy of the source and the VectorImage will have an own internal representation. VectorImage_TakeOwnership Stores the reference of the source and VectorImage will take the ownership of it, do not delete it outside. VectorImage_TakeReference Although stores the reference of the source but won’t take its ownership, when the VectorImage gets deleted, its internals will alive.
The VectorImage has no Read/Write methods but can get and give internal data as a GSHandle instead. You can use this facility to load and store a Vectorimage.
Available from version: 8
- Version:API 10.0 or later, ModelerGraphics 8 or later
- Library:ModelerGraphicsImp.lib (Win) or ModelerGraphics.framework (Mac)