Parameters of the ‘Filter and Cut Elements in 3D’ dialog.
    typedef struct {
        short                  firstStory3D;
        short                  lastStory3D;
        bool                   allStories;
        bool                   inSelect;
        bool                   trimToMark;
        bool                   wall;
        bool                   colu;
        bool                   symb;
        bool                   light;
        bool                   ceil;
        bool                   mesh;
        bool                   roof;
        bool                   shell;
        bool                   curtainWall;
        bool                   wind;
        bool                   door;
        bool                   skylight;
        bool                   morph;
        bool                   beam;
        bool                   room;
        bool                   filler_1;
        bool                   trimToStoryRange;
        short                  markRectFloor;
        short                  markVertType;
        API_3DFilterModeID     filterMode;
        Int32                  filler_2[8];
    } API_3DImageInfo;
    
Members
- firstStory3D
- First story to convert. Valid only if allStoriesisfalse
- lastStory3D
- Last story to convert. Valid only if allStoriesisfalse
- allStories
- Create a 3D projection of all stories rather than a range of stories defined by firstStory3D..lastStory3D
- inSelect
- Image only the elements that are within or outside the marquee area defined in the floor plan
- trimToMark
- Cut the 3D model by the marquee defined in the floor plan
- wall
- Show wall type elements in the 3D projection
- colu
- Show column type elements in the 3D projection
- symb
- Show object type elements in the 3D projection
- light
- Show lamp type elements in the 3D projection
- ceil
- Show slab type elements in the 3D projection
- mesh
- Show mesh type elements in the 3D projection
- roof
- Show roof type elements in the 3D projection
- shell  
- Show shells in the 3D projection
- curtainWall  
- Show curtain walls in the 3D projection
- wind
- Show window type elements in the 3D projection. If this value is false, empty holes are shown in the walls
- door
- Show door type elements in the 3D projection. If this value is false, empty holes are shown in the walls
- skylight  
- Show skylight type elements in the 3D projection. If this value is false, empty holes are shown in the roofs
- morph  
- Show morphs in the 3D projection
- beam
- Show beam type elements in the 3D projection
- room
- Show zone type elements in the 3D projection
- trimToStoryRange  
- Trims elements to the story range (see the Trim Elements to story range checkbox in the Filter and Cut Elements in 3D dialog.
- markRectFloor  
- The story for the single-story marquee rectangle.
- markVertType  
- Whether it is a single story or an all story marquee rectangle.
- filterMode  
- The 3D filter mode. For available modes see API_3DFilterModeID enumeration. (output only)
Remarks
This structure is used to retrieve and modify the data of the 3D image item settings by the APIEnv_Get3DImageSetsID and APIEnv_Change3DImageSetsID environment functions.
Requirements
- Version: API 3.1 or later
- Header: APIdefs_Environment.h
See Also
API Types, APIEnv_Get3DImageSetsID, APIEnv_Change3DImageSetsID